Fell & Sell Items Database: Locations, Values, Uses
Quick answer
Current Fell & Sell items database guide for locations, values, uses, keeping, selling, crafting, equipping, deconstructing, reporting bugs, expanded item UI, 1.4.x market value rechecks, and storage status.
Fell & Sell Items Database: Locations, Values, Uses
The item layer should help players check locations, values, and uses before deciding what to keep, sell, craft, equip, deconstruct, or report as a current-version issue. This is the maintained Fell & Sell Items Database entry point, but exact item pages, price tables, recipes, and drop rates still wait until current-build evidence is strong enough to maintain. In Fell & Sell, an item can matter because it sells, feeds a recipe, improves gear, supports a Quest Board goal, or changes what the next expedition is worth.
Direct Answer
For each item, check the best known location context, visible value context, and practical use, then make one current-build decision: keep it, sell it, craft with it, equip it, deconstruct it, or report it as a bug. Update to the latest Steam build before judging missing gear, duplicated items, storage chest loss, furniture disappearance, empty saves, Quest Board behavior, queue behavior, or price UI behavior as current bugs. The September 4, 2026 SHOP UPDATE / Ver. 1.4.0 added Item Deconstruction, Expanded Item UI, and a base market value rebalance across multiple item categories; the September 7, 2026 Ver. 1.4.3 hotfix context makes 1.4.x value rechecks safer than copying older item notes. Bloodstone Items and Bloodstone Greatsword are important search topics, but this page should not publish exact values, recipes, or sources until they are verified in the current build.
Current Decision Model
| Decision | Use it when | Current-version caution |
|---|---|---|
| Keep | The item feeds a near-term craft, upgrade, Quest Board objective, or later shop plan | Mark the checked version and location context before building advice around it |
| Sell | The item is surplus stock and the shop UI supports the price decision | Recheck values after 1.4.x updates because base market values and price UI context changed |
| Craft | The input becomes gear, furniture, or stock that improves the next loop | Furniture recipes were adjusted in 1.4.0 |
| Equip | The item improves survival, damage, or dungeon confidence | Do not treat missing-equipment reports as current until the save is checked on the latest build |
| Deconstruct | A crafted item is unwanted and recovering some original materials is better than keeping it | Salvage is partial recovery, not a complete refund |
| Report | The item is missing, duplicated, stuck, or behaves differently from current notes | Include patch version, save context, source, and screenshots if possible |
Current Item Status
| Item or issue | Current status | What to do |
|---|---|---|
| Storage chest items | August 31 update added storage chest safeguards | Update before treating chest disappearance as a current-version bug |
| Inventory sorting | August 31 update added one-press inventory sorting | Sort before sell/keep/craft decisions so duplicate or misplaced items are easier to spot |
| Item Deconstruction | September 4 Shop Update added salvage for unwanted crafted items | Use it to recover part of the original materials when a craft no longer fits the plan |
| Expanded Item UI | September 4 Shop Update added clearer merchandise metrics and stats on hover, with later price UI hotfix context in Ver. 1.4.3 | Use the current UI before copying old value notes |
| Base market values | September 4 Shop Update rebalanced values across multiple item categories | Recheck sell/keep advice after 1.4.x updates and do not publish stale price tables |
| Corrupted or empty save | Ver. 1.1.2 focuses on save file recovery | Load on the current build before deleting local or Steam Cloud data |
| Special dungeon rooms | Ver. 1.1.3 fixed special-room save/load behavior | Recheck room persistence after updating |
| Furniture or storage disappearance | Earlier furniture/shop fixes plus later storage safeguards reduce known launch risks | Separate house/shop furniture bugs from storage chest item issues when reporting |
| Iron Oni Mask | Officially listed in the Ver. 1.1.1 missing armor fix | Update first, then recheck the inventory/equipment state |
| Iron Light Armor | Officially listed in the Ver. 1.1.1 missing armor fix | Update first, then recheck before reporting it as missing |
| Staff of the Dead | Officially fixed in Ver. 1.1.1 | Update first, then verify the item behavior in the current save |
| Item duplication | Officially fixed in Ver. 1.1.1 | Do not build profit advice around duplication behavior |
| Bloodstone Items | Known player interest, not enough verified data here yet | Track source, use, value, and checked version before publishing a claim |
| Bloodstone Greatsword | Known player interest, not enough verified data here yet | Verify recipe/source and combat value before treating it as a recommended craft |
| Pen and Ink | Community question signal, not enough repeatable evidence | Keep it on the watchlist until a current-version source or use is confirmed |
How To Use Item Information
Use item information as a relationship map:
- Source or acquisition context.
- Location or route context when it can be verified in the current build.
- Value context from the current item UI, without turning unverified values into a price table.
- Crafting use or recipe relationship.
- Gear, Quest Board, or shop relevance.
- Whether the current game version changed the item.
- Source, checked date, and game-version context.
Sell, Keep, Craft, Or Equip
The important early question is not always whether an item has the highest sale price. A material can be worth keeping if it unlocks gear progress. A weapon or armor piece can be worth equipping if it makes deeper runs safer. A shop item can be worth selling if it funds the next upgrade. Until reliable item values exist, treat items as decisions inside the full dungeon-to-shop loop.
Evidence Limits
This page does not publish exact drop rates, stable values, or exhaustive item tables yet. Those should appear only after the item source, location, use, value, and game version can be checked. The 1.4.x launch-window updates changed base market values, pricing display context, Item Deconstruction, and furniture crafting recipes, so any future item table needs a checked patch version and a maintenance date. Thin item pages would weaken the wiki more than they help.
Sources And Scope
Evidence base: Steam official facts and official Steam update notes checked through September 7, 2026, including the September 4 SHOP UPDATE / Ver. 1.4.0 patch note and Ver. 1.4.3 hotfix context for Quest Board, audio, queue, price UI, and save-compatibility issues. This page avoids exact item tables until current-version data can be verified.
Source links: Steam store, SHOP UPDATE patch note.