Fell & Sell official key art

Decision model

Run, bank, craft, stock, price, reinvest.

The site follows the actual loop described by official sources. It avoids exact price tables, drop rates, and optimizers until there is reliable page-level evidence.

Death can cost the unbanked haul

Deeper dungeon runs can mean rarer loot

Shop prices depend on supply, demand, prestige, and decorations

Crafting stronger weapons and armor supports deeper progress

Support layer

Useful data without page-count padding

Items, Bosses, and Builds support the launch guides. They stay restrained until evidence can carry exact facts and stable recommendations.

Gameplay signal

Watch a run before you choose a route.

The gameplay evidence shows why the site is organized around runs, risk, shop profit, and crafting decisions. The written guides handle the exact next action after you have seen the loop.

Update loop

Evidence first, calculators later.

Mutable facts should carry source, checked date, and version context. A price or dungeon optimizer should launch only after the inputs and formulas can be maintained.

No fake formulas