Out now on Steam · Released August 26, 2026

Fell & Sell Wiki & Guides

Fell & Sell is out now on Steam, with the SHOP UPDATE live since September 4, 2026 and Ver. 1.4.3 hotfix context tracked for current guides. Use this wiki for Beginner Guide paths, Items, Builds, Mods status, 1.4.x shop pricing, item planning, deconstruction, dungeon map help, crafting notes, Shop Profit tips, save safety, roadmap status, controller support, and current-version status.

Decision model

Start here: Beginner Guide, Items, Builds, Mods, Shop Profit.

Use the first-screen paths for current-version questions players are actually searching: Beginner Guide help, Items, Builds, Mods status, 1.4.x shop pricing, item planning, deconstruction, dungeon navigation, crafting evidence, Shop Profit, save safety, and roadmap status.

Update first if a dungeon passage, floor load, or cell-room gate behaves like a launch bug

Bank the haul before risk outruns reward

Check the Quest Board after expeditions

Recheck prices after the Sep 4 Shop Update and Sep 7 Ver. 1.4.3 hotfix context

Price around base values, supply, demand, prestige, and decorations

Craft when it improves the next run or shop plan, and deconstruct unwanted crafts when salvage helps

Check the roadmap before assuming co-op, Dungeon+, taxes, or skill systems are live

Support layer

Current facts first, downloads and calculators later

Items, Crafting, Shop & Profit, Bosses, Builds, and Mods status support the current guides. They stay restrained until evidence can carry exact prices, official support, stable recommendations, and maintainable formulas.

Freshness matters

Recently published and revised

Dates are visible before you open a guide, so stale advice is easier to spot.

About this one-game wiki

What is Fell & Sell?

Fell & Sell is a first-person hack-and-slash roguelike shopkeeper game released on Steam on August 26, 2026.

This wiki is organized around the current player tasks in that loop: returning from dungeon runs safely, checking the Quest Board, deciding what to craft or sell, pricing shop stock, and understanding launch-version fixes before stale advice costs a run.

Developer

Art Games Studio S.A.

Publisher

Art Games Studio S.A. / PlayWay S.A.

Platform

Windows PC / Steam

Genre

Action RPG / Simulation

Release

Released August 26, 2026

Mode

Single-player

Steam price

$9.99 base price; final regional price follows Steam

Latest update

Ver. 1.4.3 live Sep 7, 2026

Site focus

Guides, profit, dungeon fixes

FAQ

Quick answers about Fell & Sell.

What is Fell & Sell?
It is a first-person hack-and-slash roguelike shopkeeper game about dungeon runs, loot decisions, shop stocking, pricing, crafting, and reinvestment.
Is Fell & Sell out now?
Yes. Fell & Sell released on Steam on August 26, 2026.
How much does Fell & Sell cost?
Steam lists Fell & Sell at a $9.99 base price. Final regional price follows the Steam listing for your region.
Is Fell & Sell multiplayer or co-op?
Steam currently lists Fell & Sell as Single-player. Do not assume co-op or multiplayer support unless the Steam page or developer notes add it later.
Does Fell & Sell support controllers?
Yes. The August 27 update announced full controller support, full key rebinding, auto pickup, and clearer QuickSlot input icons.
Is Fell & Sell Steam Deck Verified?
Do not call it Steam Deck Verified based on the current evidence. The August 27 update says full controller support makes the game more Steam Deck-friendly, which is the safer wording until Valve applies an official Deck rating.
Does Fell & Sell have mods, trainers, or cheats?
Do not trust unverified third-party Fell & Sell mods, trainer files, or cheat downloads. Use official Steam news and the Steam store page for any future Steam Workshop or official mod-support status.
Why are there no exact price tables yet?
The site avoids fake formulas. Exact prices, recipes, drop rates, and optimizers should appear only after reliable page-level evidence exists, especially after the 1.4.0 market value rebalance.

Gameplay signal

Watch a run before you choose a route.

The gameplay evidence shows why the site is organized around runs, risk, shop profit, and crafting decisions.

Update loop

Ver. 1.4.3 hotfix context is tracked.

Current facts are tied to Steam release status, launch-window save fixes, the August 31 roadmap and dungeon map updates, the September 4 SHOP UPDATE / Ver. 1.4.0, and the September 7 Ver. 1.4.3 hotfix context for Quest Board, audio, queue, price UI, and save-compatibility issues. Recheck prices after updating: base prices are set first, shop bonuses apply on top, base market values changed, Item Deconstruction is live, and exact price tables still need verified inputs.

No fake formulas